Creative technology ltd
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Creative Zii Egg Plaszma
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Table of Contents
1.
Executive
summary
Creative
Technology, a locally-based company in portable digital devices, aims to
provide gadgets of the best quality to consumers’ at the most affordable rates.
However, Creative has not been performing up to expectations in the MP3 market.
(Creative's ranked 3rd in the US market and 2nd in Singapore's market, lagging
behind Apple and Microsoft)
Our
group have chosen Creative's new product, Zii Egg Plaszma, as our product.
Based on our current market positioning and Zii Egg Plaszma's potential, we aim
to boost Creative's total sales revenue worldwide to $100 million.
To
achieve this target, our group has come up with a marketing plan which
evaluates Creative's market positioning, formulate strategies, implementing and
finally reviewing of the plan. Information for our plan are gathered through
the approach of convenience survey to provide us with a clearer indication of
the targeted consumers' age and the ideal product features which they would
prefer; and also primary and secondary research gathered.
Our
marketing plan is prepared for the period from 1st Aug 2009 to 31st July
2010.Within this period, we hope to achieve the most desired results with
reference to the sales forecast predicted.
2.
Introduction
Creative
Technology was founded in Singapore in 1981 by Mr Sim Wong Hoo. It was
incorporated as a private limited company on 18 July 1983. Being the current
world leading provider of multimedia hardware, software and digital
entertainment products for personal computers, and Internet, Creative is also
well known for its Sound Blaster sound cards and for initiating the revolution
of multimedia. Focusing in product innovation in the audio and PDE area enabled
Creative to have won a number of international awards throughout the years.
Currently,
products in Creative are marketed to consumers through a broad global network
including customary marketing channels, original equipment manufacturers (OEMs)
and Internet.
Creative
is established by several shareholders with the CEO Mr Sim Wong Hoo the main
shareholder and following with Citibank Nominees Singapore Pte Ltd the next
biggest shareholder. Being placed globally, it enables Creative to reach out to
all parts of the world effective and efficiently.
3.
External
Environment
3.1
Market Demographic
Environment


The
consumers of the MP3 players are generally made up of Singapore's 'Generation
Y', which makes up the 2 age group 15-24 and 25-34 as shown above in Table 2.
This 2 age group comprises of students and young working professionals who
frequently listens to music while travelling, studying or even sleeping.
Parents of 'Generation Y' are the 'Baby boomers' and 'Generation X'; which are
the age group 45-54 and 35-44 respectively. Parents provide purchasing power to
'Generation Y' who needs/wants the MP3 player but could not afford it as they
do not have spare cash.
Some
characteristics of 'Generation Y' are:
·
Young, well-educated, family-centric, and
trend-conscious
·
Idealistic, optimistic, achievement-oriented and
flexible
·
Tech-savvy; like to multi-task
·
Craves attention in forms of feedback, guidance and
rewards
3.2
Market Economics
Environment


From year 2007 to year 2008, Singapore's median household income and average household income has raised from $4880 to $5480 and $6890 to $7750 respectively (Table 1). Due to the healthy growth in household incomes from 2007 to 2008, more households are in a higher income bracket, e.g. 39% of employed households earned a monthly income of at least $7000 in year 2008 as compared to 33% of employed households in year 2007(Chart 2).
Thus from the information provided above, we infer that Singapore saw an increase in income with more people are rising from the working-class to the middle-class income group and therefore increasing the purchasing power of consumers. A middle-class consumer is defined as people who are careful with their spending but still able to afford luxury goods whereas a working-class consumer is defined as someone makes enough to pay the basic necessities with minimal savings.
3.3
Market Technological Environment
Technological
forces provide new markets and new opportunities through the creation of new
products/technology and also increase efficiency of automation, computer, etc.
Creative has acquired ZiiLABS, a leader in a media-rich application processors,
advanced software and enabling hardware platforms, which lead to the creation
of the world's first handheld stemcell computer and many other innovations
which would help give Creative a competitive advantage over its competitor.
4.
Internal
Environment
4.1
Internal Resources
·
Financial Resources (Assets)

Based on
Creative's Financial Data which ended on 30th June 2009, Creative
has a total asset of USD$454,858.000 and a healthy cash flow balance of
USD$250,551,000.
·
Labour Resources
Creative
Technology headed by founder, CEO Mr. Sim Wong Hoo, has thousands of employees
in their stores and branches around the world. They have Creative Labs (which
is the sales, marketing, training and customer support organisation for
Creative Technology) in US, Europe and Asia which totals to 5, 11 and 6
respectively. Creative have 3 headquarters, its Worldwide Corporate
headquarters in Singapore (Asia) with a labour strength of 1567, US
headquarters in Milpitas, California and European headquarters in Ireland.
However, the main plant/lab for Creative situated in Milpitas, USA called
ZiiLABS.
ZiiLABS
was incorporated in January 2009 between 3Dlabs and Personal Digital group of
Creative Technology. ZiiLABS, with over 800 R&D engineers today,
invested US$1 billion and 10,000 man-years in media processing solutions and
has offices in the UK, China, USA and Singapore.
The
Zii Platform, which is developed by ZiiLABS, is Creative’s major development
and current Direction they are heading towards. At the heart of ZiiLABS
technology is the breakthrough development of the StemCell Computing
architecture which is the key to competing with their rivals in the Personal
Digital Entertainment area.
4.2
Potential Market
With
Creative Zii Egg Plaszma, we have a touch-screen product which offers a cleaner
look, increased screen size and a new way of manipulating data. These new
features appeals mainly to the tech-savvy ‘Generation Y’ people for its design
and applications as reflected by Apple iPod’s success. By having a product
which rides on the popular trends of society, it allows us to compete on a
level ground in the MP3 market, which Apple is currently dominating, which our
ultimate aim is to increase our market shares.
4.3
Competitors
Manufacture
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Apple Inc.
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Microsoft
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Headquarters
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Cupertino, California, USA
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Albuquerque, New Mexico
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Founded
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1st April 1976
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4th April 1975
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Product
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Apple iPod Touch 2nd Gen
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Zune HD
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Market Share
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30%
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14%
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Currently Availability
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Worldwide
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Only available in United States, United Kingdom, France, Italy,
Germany, Ireland, and Spain.
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Method of buying
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Official retail store (Epic
Store)
Pre-order online
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Retail Store
Pre-order online
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Online Service
Provided
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iTunes Store & Apple App Store
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Zune Marketplace
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Operating system
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iPhone OS
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Windows CE
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Screen Size
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3.5 inch(diagonal) widescreen
Multi-Touch display |
3.3 inch OLED colour display capacitive touch screen
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Connectivity
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USB
2.0 / Wi-Fi/ Bluetooth 2.1+EDR/ HDMI
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USB / Wi-Fi/ HDMI
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Audio support
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AAC (8 to 320 Kbps), Protected AAC (from iTunes Store), MP3 (8
to 320 Kbps), MP3 VBR, Audible (formats 2, 3, and 4), Apple Lossless, AIFF,
and WAV
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AAC-LC (mp4, .m4a, .m4b);
.m4a and .m4b files without FairPlay DRM up to 320 Kbps; MP3 (.MP3) up to 320
Kbps; WMA(.wma) up to 384 Kbps
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Video Support
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480p and 576p; up to 2.5 Mbps peak video bit rate; support m4v,
.mp4, and .mov file formats
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720p; up to 10.0 Mbps peak video bit rate; support WMV and
MP4/M4V
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Playback Time
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Music playback time: Up to 36 hours
Video playback time: Up to 6 hours (When fully charged) |
Music:
Up to 33 hours
Video:
Up to 8.5 hours
(Wireless
off)
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Memory Storage
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Internal Memory of 8GB, 16GB, 32GB
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Internal Memory of 16GB, 32GB
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Pricing
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US$199
for 8GB
US$249
for 16GB
US$299
for 32GB
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US$219.99
for 16 GB
US$289.99
for 32 GB
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Level Of Threat
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High level: Being one of the largest MP3 market in
Singapore, Apple has been a popular brand amongst the population of teenagers
and young adults.
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Low level: As it is not sold in Singapore, it is not of a major concern to
us.
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5.
Internal
Analysis
5.1
SWOT Analysis

5.1.1
Strength
- Creative Zii Egg Plaszma offer better
specifications [SWOT table] over its competitor.
- Creative is an internationally renowned company
famous its Sound Blaster sound cards and now drives the digital
entertainment on the PC platform.
- Creative can leverage on its leading-edge audio
technology, huge user base and strong brand name to expand into Personal
Digital Entertainment (PDE) market.
- Creative is widely recognized as a global
leader for product innovation in the audio and PDE segments, offering
consumers a complete, high quality digital entertainment experience
through Creative's hardware, software applications and services.
5.1.2
Weaknesses
- As Zii Egg is in the developing stages, games
and applications are not as good as other competitors', such as major
competitor Apple's iPod Touch which has many applications that appeal to
consumers, e.g. interactive games.
- By venturing into Digital Consumer production, the segment which
is not innovated by them, Creative will constantly lose market share to
competitors like Sony and Zune.
- Creative's branding in terms of MP3 is not as well received as
other popular brand like Apple or Sony.
5.1.3
Opportunities
- With its competitive advantages, the device can
aim to have a larger share of the MP3 market that is dominated by Apple
and other major players.
- Using its partnership, acquisition & joint
ventures, Creative can re-enter the MP3 market with ease and build
customer loyalty through its renowned reputation.
5.1.4
Threats
- Besides people who are tech-savvy or those
constantly updated with technology, there is little consumer awareness
about the offerings of Android OS and Plaszma OS.
- Due to the fast-paced technological
environment, Creative needs to constantly provide constant updates to its
software.
- Competitors are able to copy Zii Egg's design
and functions and make improvements on it, thus Creative needs to
constantly look at consumers' needs/wants and how they can further improve
on the product to suit consumers' need, wants and taste in order to
maintain and build on the market share.
- Through technological advancement in the mobile
industry, handphones are increasingly doubling up as an MP3 player. This
leads to a shrinking of the competitive MP3 market.
6.
Mission
Statement and Objectives
6.1
Mission Statement
Creative's
mission is to expand our leadership role in the lifestyle Personal Digital
Entertainment market, using groundbreaking technology and leading-edge designs
for not just the technically savvy consumers, but for everyone who enjoys
entertainment. With strong focus on our user-friendly interface, multiple
features and cool industrial designs, the Creative brand is synonymous with
lifestyle Personal Digital Entertainment.
6.2
Objectives
The
company plans to:
6.2.1
Quantitative
Objectives
- Increase sales from US$466 million obtained for
full fiscal year of 2009 by 43% for the
full fiscal year of 2010 especially in the area of Personal Digital
Entertainment (including the factoring of regaining of losses and sales to
hit 5% of market share)
- Rebuild Creative’s market share in the MP3
market to 5%, thus regaining third place from Microsoft and reducing the
gap between Apple and Creative within a period of 12 months.
- Expand consumer awareness in Singapore by 30%
within the first year, through its launch of Creative Zii Egg Plaszma in
the demographic market segment area, targeting the age group of 18 to 34
years old.
- Achieve revenue of US$100 million for the 1st
quarter of the fiscal year 2010, as compared to the US$86 million
collected in the 4th quarter of the fiscal year 2009.
6.2.2
Qualitative
Objectives
- Build and increase awareness of its brand
through Creative Zii Egg Plaszma with its 'stem cell' moniker.
7.
Selection
and Measuring of Target Market
7.1
Outline of Marketing
Research
The
marketing research involved collection, analysis, and reporting of data that is
relevant to the current market situation of the MP3 industry. Planning was done
carefully and systematically by defining the problem and objectives, developing
a concrete research plan, implementing the plan, interpreting and reporting of
the findings.
The
purpose of a marketing research is to identify existing or potential markets that
can emerge or be developed in the near future. Components of the market include
competitors, e.g. Apple and Microsoft, supply and distribution chains, and by
carefully examining these parts of the market, our company will then be able to
position its product in the market effectively and efficiently.
7.2 Assessment of Potential Market

Data
from our survey done has reflected consumers’ considerations in areas of
functions and features of the MP3. Apart from looking at the product as a music
player, as much as 50% of consumers are looking out for additional features
like ease of usage by including a touch screen feature, and the ability to
connect to other multimedia devices via wireless-fidelity (Wi-Fi). On top of
these, consumers also expect high sound quality and not just the ability to
listen to songs or watch videos.
7.3 Market Segmentation (in relation
to consumer behavioural aspects)
These
factors led the team to dissect the market into multiple segments and by
looking at them specifically, the team will then be able to tune and position
the product in a way that generates low marketing cost and yet earns the most
cash out of our consumers’ pockets. The market segments have been indentified
to be geographic, demographic, psychographic and behavioural.
7.3.1
Geographic
Creative
is a recognized local brand for products like sound blasters and MP3. Despite
facing strong competition from foreign brands over the years, Creative manages
to maintain significant market share in the local MP3 industry with consumption
from local supporters.
As
physical land area is small in Singapore, market penetration has already been
made easier. Therefore, allocating resources in trying to reach out to all
parts of Singapore, it is cost-efficient and productive.
7.3.2
Demographic
MP3,
being a product of the technology age, is already a product of the crossroads
between Generation X and Y. It tends to appeal to certain age groups more than
the others. Consumers in the current market between the ages of 13 to 35 are
receiving higher exposure to electronic gadgets. This is echoed in the results
from our survey, where as much as 80% MP3 users belonged that the selected age
group.
Out of
this age group of people, the ones who are more highly educated and earning
higher levels of income tend to be willing to spend on newly-introduced
gadgets. At the same time, the younger consumers are more impressionable and
can be easily persuaded to try new and exciting products, as supported with
statistics from the survey, in which more than 75% of consumers expressed
interest in our product at the mere mention of its features and functions.
Our
product is designed to suit both men and women in looks, user-friendliness, and
functionality, leading to the concept of portable music attractive to all
gender.
7.3.3
Psychographic
Our
product is targeted at tech-savvy trendsetters who are willing to take risks on
new electronic gadgets and willing to spend time in configuring their devices
to suit each and every of their personal preferences. These people could be
potential and loyal customers of Creative, and if our product could
successfully appeal to them, they can act as a bridge for us to reach out to
adopters of trends
Being in
a fast-paced urban living environment, ease of usage is one main characteristic
all users of technological gadgets will look out for in purchasing new
products. With open technology and no need for complication conversions of file
formats, our MP3 Player allows consumers to enjoy the product at maximum
convenience.
7.3.4
Behavioural
Our
group has gathered that functions and quality are determining factors towards
consumers’ decision to purchase an MP3 player. With similar or better quality,
consistency, and functions, the product is offered at a generally lower price
range compared to our competitors. The competitiveness in price and quality of
our product could not only attract consumers who want to stretch their dollar,
it can also bring back users who switch to other brands. In a long run,
Creative would be able to build an image of durability and quality which would
increase brand loyalty towards our product.
At the
same time, we have gathered that function and quality of the players are
determining factors towards purchased made by most consumers, which may in turn
generate further sales for our product.
7.4 Survey Methodology and Analysis
(positioning in a competitive advantage)
Segmenting
the market helps to identify the potential market that we could tap into. With
the aid of a marketing survey, statistical data from potential consumers will
be used and analyzed to provide a clearer direction towards our marketing
strategies.
As MP3s
become increasingly integrated in daily lives, the number of users has been on
the rise in recent years, and competition with the local market has been strong
between Creative and Apple, taking almost equal portions of the pie. With
progressing technology, users of MP3s are estimated to continue to climb
higher, increasing the demand for newer and better products.
Based on
our survey conducted, consumers between age 16 to 24 with income lower than
$1000 will be the primary target group for this product, followed by consumers
between age 25 to 34 with income between $1000 to $2500 as the secondary target
group. These groups of people are observed to have the highest
consumptions amongst people surveyed.
7.4.1
Positioning
(competitive advantage)
With the
statistical data that we have collated from the survey, we have come up with
the positioning of the MP3 with respect to the BCG matrix that reflects the
current growth share and its dominance in the market, its attractiveness, the
potential to market the MP3 together with the powerful position of the brand.
(Market growth rate vs. market share dominance):

With
reference to the BCG matrix, Creative is placed under ‘cash cow’ which meant
our products have high market share with low growth rate. What our group wishes to do is to boost
Creative’s growth potential with the marketing strategy employed for our
product.
7.5 Target Market Strategy
Our
group has chosen to go with a differentiated marketing strategy which aims to
increase our sales market position despite increasing the production cost on
the other hand. In order to build a position to gain competitive advantage,
available and affordable rate, we have identified important factors that
consumers would prefer, incorporating to our plan to build our brand. These
factors are firstly the issue of extended warranty, providing more service
centres and incorporating 24hrs help desk.
We would
elaborate further on the results and impact at the later part of the report.
The implementation of the relevant strategies would definitely put Creative in
full positioning and the value of the consumers’ feedback would certainly bring
benefits to our product.
7.6 Sales Forecast
In line
with our marketing objective, we plan to push Creative's revenue up to $446m
upon implementation of the marketing plan as consumers show the willingness and
open-mindedness to try our new product with the function, features, and
services they are looking out for.
8.
Product
The first impression that Zii Egg gives consumers compared to
other brands is the quality of music of the player.
Popular features such as Wi-Fi, touch screen and extended memory
have been incorporated together with quality and style into the Creative Zii
Egg Plaszma.

8.1 Core Benefit
Competitors
are providing music playing devices (MP3 player) that are similar to Zii Egg,
hence consumers can choose from a wide selection of brands depending on their
requirements and needs. Creative Zii Egg specializes in providing quality music
player, thus allowing them to stand out from the field, giving consumers
assurance of high sound quality which allows them to be ‘immersed’ into the
music world as soon as they press the play button.
8.2 Actual Product
Creative
Zii Egg is powered by the revolutionary Stemcell technology that is able to run
features such as, media-rich applications, high performance graphics with just
one nano-sized chip. It also incorporates the popular ‘Google’ Android OS
Software into the player, allowing users to have the ‘Google’ experience when
using the product. Having the 10-point multi-gesture touch screen further
enhances users’ experience and allows them to be up-to-date with the
fast-changing technology.
8.3 Augmented Product (Service)
Additional
services such as service centres in centralised location give users the
convenience that they are seeking. The availability of a helpdesk aids users
when they require specialised help while encountering product problems. The
full coverage of the product while under warranty eases the worry in customers,
giving them peace and assurance.
9.
Price
9.1 General Pricing Approach

The MP3
market is somehow inclined towards brand loyalty which price adjustments have
almost negligible effect in driving up sales. Under Value-based pricing,
companies ask consumers how much they would pay for a basic product and for
each benefit added to the offer. Quality and features alone no longer add up to
the’ total’ value in consumers. Secondary factors such as extended warranty,
bundled accessories and services increases the ‘total’ value to differentiate
offers and build pricing power.
9.2 Market and Demand
Creative
Zii Egg exists in a Monopolistic Competition Market of which Apple iPod Touch
2G and Microsoft Zune HD are their 2 major competitors. Although buyers and
sellers trade over a range of prices, the number of competitors in the market
makes each firm less affected by their rivals’ pricing strategies. In the MP3
market, pricing is highly sensitive hence Creative Zii Egg needs to ensure its pricing
do not sway too far from its competitors’ offer but yet able to differentiate
their offers to buyers. Differentiation
in terms of extended warranty, more service centres in addition to the feature
rich player will result in an increase in awareness and acceptance of the
Creative Zii Egg.
Price
inelasticity demand when price decreased and price elasticity demand when price
is increased are key reasons in adopting non-price strategies, de-emphasizing
price and using other marketing mix tools to create non-price positions.

A: Inelastic Demand in MP3 Player Market (Price decrease)

B: Elastic Demand in MP3 Player Market (Price Increase)
The
reasons for the 2-way price elasticity are due to:
Elastic
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Inelastic
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·
Consumers
are price sensitive
·
Able
to switch easily due to availability of close substitutes by competitors
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·
A
level of brand loyalty in the MP3 market
·
Consumers
may view low price as poor quality
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9.3 Pricing Strategy
9.3.1
Price
Adjustment Strategies
9.3.1.1
Discount
and allowance pricing
Discounts
can be given by referring a friend to purchase the Creative Zii Egg. If the
friend purchases the product, the referral will get a cash rebate on his/her
Zii Egg or other products in Creative line. Through strategizing discount which
creates increased product awareness, this attracts prospective customers into
finding out more about the product
Allowance
pricing strategy is used to allow our consumers to trade-in their old MP3
player regardless of the MP3 brands with the value pegged on the current market
price and condition of the old MP3. The purpose is to attract and allow
potential consumers interested in the Creative Zii Egg but already own a MP3
player, to have an opportunity of keeping up with technological changes without
worrying about owning more than one player.
9.3.1.2
Promotional
pricing strategy
Promotional
pricing is adopted temporarily to increase demand and to create buying
excitement. Promotions such as having extended warranty are offered in an
attempt to arouse the consumers by reducing their ‘price’. Special event
pricing is also employed. For example, in the month of February where special
occasion such as Valentine’s Day falls in, Creative Zii Egg can seize the
opportunity by offering a slight cash rebate for a dual deal (2 Zii Egg) for
couples with additional accessories and bundles add-ons included to stir the
demand.
9.3.1.3
Segmented
Pricing
Location
pricing is being pushed at events (COMEX, IT FAIR) and road shows, where
potential consumers will be able to purchase the Creative Zii Egg at a slightly
lower price. However, the price decrease will not be that significant due to
the market Zii Egg is in, thus additional bundles and offers such as receiving
additional items (e.g. Screen protectors, Zii Egg protective pouch etc) will be
the key factor that adds value yet lowering the ‘price’ of the player. This
allows tapping on the high visitor numbers at these events to drive up sales.
10.
Promotions
10.1
Effective Communication
10.1.1
Identify
the Target Audience
The
identified target audience are those between the age of 16 to 24 with income
lower than $1000 who will be the primary target group while those between age
25 to 34 with income between $1000 and $2500 will be the secondary target
group.
10.1.2
Determining
Communication Objectives
(Stages of Buyer-Readiness)

Majority
of the target audience lies at the Liking stage, having substantial knowledge
of Creative Zii Egg and familiar with the pricing. Preferences are evident when
consumers want to purchase a MP3. Therefore starting with the Liking stage,
Creative Zii Egg should move along the stages by attempting to establish itself
as the preferred choice through its promotion.
10.1.3
Determining
a message
Creative
Zii Egg is using following the AIDA Model to convey their message and convince
the audience that purchasing the product will allow them to obtain a fusion of
both quality and style.

The
message with a catchy phrase, ‘The StemCell computing platform to innovate and
Profit’ and illustrated with robot and electron style images, creates an
interest in audience and captures their attention. The one-sided argument of high technology
highlights the positive and benefit aspect of the Zii Egg that is unavailable
elsewhere.
10.1.4
Choosing
Media
- Personal
Communication Channels – Word of Mouth Influence and Buzz Marketing
Personal
Communication Channel is the key media that Creative Zii Egg uses to
communicate to the audience. Personal influence carries great weight in
purchasing a MP3 therefore the word-of-mouth influence is used which also
allows personal addressing and feedback. Creative Zii Egg must first ensure
that the product meets or exceeds consumers’ value and expectation to allow
positive influence to be communicated.
Online
bloggers, the virtual opinion leaders, will be able to spread our message more
effectively with their large number of followers and reader. Cultivating them
and getting them to spread information about Zii Egg is under the same
frequency as word of mouth influence.
- Non-Personal Communication Channels – Major
Media
Although
personal communication channel is the focus, non-personal communication
channels cannot be neglected. Major Media such as newspapers, magazines and
television remains as an essential communicating channel as they both affect
buyers directly and also indirectly by causing more personal communication by
increasing audience awareness about the product.
10.1.5
Choosing
the message source
Making
use of Professionals' IT background will be useful in spreading the message as
they have more credentials endorsing the Zii Egg. Creative’s current message
source is narrow, thus the use of professionals will give their product a stamp
of approval in the eyes of the audience.
10.1.6
Collecting
Feedback
Feedbacks
will be done on measuring effectiveness of the message in reaching out to the
audience. Using the feedbacks, Creative can come up with a more effective way
of reaching out by relooking at its strategies to increase its market share and
position.
10.2
Consumer Promotional Mix
10.2.1 Advertising
Advertising
is essential in introducing the product to its audience. One popular medium is
the internet, which competitors have been using it frequently to stay strong in
its field, Creative Zii Egg too has been using the Internet space to market
itself especially in popular IT sites and forums, to reach out to their target
consumers. Print media such as magazines and newspapers are common mediums for
advertising which Creative Zii Egg can explore further as it is underused in
the area of MP3 advertisements. One area which can be covered by Creative Zii
Egg will be to use the space on public transports to advertise, such as
on MRT, bus, and also in public areas like bus stop, shopping centres to
capture a broader range of audience.
10.2.2
Sales
Promotion
10.2.3 Public Relation
Bad publicity such as having too
many complaints will result in the public losing confidence in the product. As
competitors are sticking closely behind, negative image will result in Creative
losing its potential customers and customer retention ability.
10.2.4 Direct Marketing
In
recent years, direct marketing has growth steadily. Creative Zii Egg can tap on
this development by making use direct mail, catalogues, telemarketing and
online marketing allowing them to have closer interaction with their audience
and understand them better.
10.2.5
Promotion
Mix Strategy
Both
push and pull-strategy are necessary to create consumer demand in Creative Zii
Egg. Giving special rebates and discounts such as bulk discounts to retailers
such Best Denki Superstore will create immediate sales, inducing channel
members to carry and promote the Zii Egg. However, a Pull strategy is adopted
for IT Centres such as Sim Lim and Funan due to the strong competition from
competitors. By ’pulling’ in the final consumers, we are able to create demand
from channel members for Zii Egg. With these strategies, consumer promotions
and advertising are the main promotional tools to reach out and increase public
awareness.
11.
Distribution
11.1
Channel Design Decisions
11.1.1
Analyzing
consumer needs
Cost
and Accessibility
The
first thing that cross consumers' mind in purchasing MP3 player will be the
cost of the device that matches their needs and wants. For example, if the cost
of a MP3 player with additional functions cost around the same as other popular
brands, consumers would rather choose that brand which can provide them with
better benefits.
Thus,
consumers' main concern will be the cost factor, followed by accessibility of
the product. Creative creates accessibility for consumers by providing them
with numerous areas to get hold of the Creative Zii Egg such as in official
retail stores, super stores (Harvey Norman) and even online.
11.1.2
Setting
Channel Objective
In this
advanced technology era, MP3 player has become almost an integral part of
everyone’s life whether is it being used while travelling, exercising or
studying. Incorporation of more functions into one player has been done to meet
growing consumers’ wants. However, consumers with higher purchasing power are
only willing to purchase the player at a value (that seems reasonable for the
product functions).
The
existence of Creative Zii Egg Plaszma fulfils the wants of consumers by tagging
an affordable price with rich functions, compared to its competitors, without
affecting profitability.
Creative
can further improve by providing value-added services such as setting up more
service centres in centralised regions in Singapore and provide a 24-hours
online helpdesk to increase accessibility to consumers. Having an online
helpdesk not only provides solutions to consumers instantaneously with just a
click on the mouse, but also reduces operating cost, dropping unnecessary
services.
11.1.3
Identifying
Major Channel Alternatives
Creative
uses multichannel sales to sell the MP3 player in retail stores and online to
targeted consumers in Singapore, illustrated with the Hybrid Market Channel
diagram below with company sales force strategies as their major alternative
intermediate.
]Hybrid
Marketing Channel
![]() |
Creative
can assign outside salespeople to territories such as Harvey Norman or Best
Denki and expand direct sales force to Creative official retail store. By
having these sales people around these territories, they will be able to
provide further aid and give additional information to potential consumer which
is beneficial to Creative.
Selective
distribution is being adopted by Creative as they select intermediates that are
willing to carry Zii Egg and able to reach out more efficiently and effectively
to the audience compared to other intermediates with their knowledge,
understanding of the MP3 consumer market, and able to foster good working relationship with
consumers. These intermediates includes IT Centres like Sim Lim, product
superstores like Harvey Norman which is where customers who look for gadgets or
technological products go to. Having too many places that provide the Zii Egg
will only reduce its exclusivity.
Channel
members, such as Best Denki need to constantly stick to the terms and
responsibilities agreed beforehand with Creative. For example Best Denki should
stick to the price lists and set of discounts agreed beforehand as these are in
line with Creative’s objectives and strategies instead of carrying out various
promotions without Creative’s knowledge which may undermine their position but
bring consumers into the stores.
11.1.4
Evaluation
the Major Alternatives
Although Creative expanded their own sales force to channel
territories, and engage outside salespeople which will raise the sales cost.
The benefits gained will surpass the costs for this strategy and will see a
rise in profitability hence (a) feasible strategy.
Furthermore, Creative is constantly adapting to ever changing
wants and needs from consumers by providing them a wider and more personalised
service from both its official retail stores and website to allow easier access
to product information. These additional services will allow building of
stronger relationship with the consumer that which Creative will benefit in
both short and long run.
By
having terms and responsibilities agreed beforehand with the intermediaries
gives Creative more control over the marketing of the
product and evaluation of the sales and profitability. This is especially so with the direct sales
force available. The close interaction presence makes Creative more flexible
and effective in adapting to environmental changes.
12.
Budget Plan
Budget
details created to have a control of Creative’s operations through setting of targets regarding expenditures.
Consistent monitoring and adjustments based on ongoing performance is necessary to cope with situation changes.
Types
of Advertisements
|
Details
|
Estimated
Cost
|
Television
|
Ch
5, Ch8, Ch U
·
Prime
Time Advertising
·
9pm-10pm
·
x
30 sec spots
·
4
months running period
|
$844,800/month
|
Radio
|
98.7FM,
Class 95, Yes 933
·
8pm-12am
·
x
30 sec spots / hour
·
4
months running period
|
$139,692/month
|
Newspaper
|
The
Sunday Times
·
Full
colour quarter page
·
Every
Sunday throughout the year
The
Newpaper
·
Full
colour quarter page
·
Every
weekend throughout the year
|
$54,888/month
$24,640/month
|
Magazine
|
Style
·
Full
Page with Colour
·
Monthly
issue for 12 months
FHM
·
Full
Page with Colour
·
Monthly
issue for 12 months
8
Days
·
Full
Page with Colour
·
Weekly
issue
·
6
months running period
I-Weekly
·
Full
Page with Colour
·
Weekly
issue
·
6
months running period
|
$2,850/month
$3,712/month
$10,080/month
$11,520/month
|
Billboards(SMRT)
|
Platform
Door
·
At
Dhoby Ghaut and Harbourfront MRT Station
·
month
period
In-Train
Window Stickers
·
10
Trains
·
4
month period
Travellator
Wallscape at Dhoby Ghaut
·
4
month period
![]() |
$40,000/
month
$50,000/month
$20,000/month
|
Billboards(SBS)
|
·
Wholly-painted
single deck bus
·
Route
along Orchard line
·
10
buses running for 6 months
|
$25,000
|
Newsletters
|
·
Launch
by creative
·
Quarterly
|
$500
|
Internet
|
·
Daily
advertisements on websites with high user traffic
|
$6,000
|
Event
|
·
Taking
part in IT Fairs to promote Creative products
·
4
events in the span of 12 months
|
$50,000
|
13.
Action Plan
13.1
Advertising
Medium
|
Sources
|
Location
|
Period
|
Total cost/ month
|
Details
|
Objective
|
Television
|
MediaCorp
|
Channel 5
Channel 8
Channel U
|
4x30 sec spots during prime time
(9pm – 10pm weekdays)
Running period (Aug - Sep 09 & Jun - Jul 10)
|
S$844,800
|
Messages
that create awareness about our newly launched product to the targeted
audience.
|
To allow viewers to have an overview
of the product being offered by Creative and create brand awareness among
them
|
Radio
|
MediaCorp
|
987FM
Y.E.S. 93.3FM
Class 95FM
|
4x30 sec spots every hour (8pm -12am)
Running period (Aug - Sep 09 & Jun - Jul 10)
|
S$139,692
|
Messages that allow listeners to know that there
is such a product present and how they can get one
|
To allow listeners to have an overview
of the product being offered by Creative and create brand awareness among
them
|
Newspaper
|
SPH
|
Straits Times
Newpaper
|
Full colour quarter page on Sunday Times for 12
months
Full colour quarter page on Newpaper every
weekend for 12 months
|
S$54,888
S$24,640
|
Messages that create awareness about
our newly launched product to the targeted audience and also various
information like price, and location to purchase.
|
To allow readers to have an overview
of the product being offered by Creative and create brand awareness among
them
|
Magazines
|
MediaCorp Publishing
|
Style
FHM
8 days
i-Weekly
|
Full page with colour for a period of 12 months
Full page with colour for a period of 12 months
Full page with colour for a period of 6 months
Full page with colour for a period of 6 months
|
S$2,850
S$3,712
S$10,080
S$11,520
|
Messages that create awareness about
our newly launched product to the targeted audience and also various
information like price, and location to purchase.
|
To allow readers to have an overview
of the product being offered by Creative and create brand awareness among
them
|
Brochures & Catalogues
|
Creative
|
Main Outlet
Authorised Retail Outlets
Road shows
|
All year round
|
S1,200
|
Brochures & catalogue containing detailed
explanation about the product will be placed in stores and updated quarterly
|
To allow customers to have an in-depth
understanding of the product and create brand awareness among them
|
Newsletters
|
Creative
|
Creative Newsletter
|
Quarterly
|
S$500
|
Quarterly newsletters will be sent out to
existing customers
|
To inform existing customers of the new products
and updates that are available to them
|
Internet
|
Creative
Hardware zone
Google
Yahoo
Facebook
|
sg.creative
.com
hardwarezone.com
google.com.sg
sg.yahoo.com
facebook.com
|
Daily advertising for a period of 12 months
|
S$6,000
|
Advertisements placed on sites with high user rate
to create awareness of our newly launched product.
|
To let internet users know about the
product and create brand awareness among them
|
Billboards
|
SMRT
Comfort Delgro
SBS transit
|
MRT (Habourfront and Dhoby Ghaut)
Taxi
Bus
Bus stop Ads
|
Running period (Aug - Sep 09 & Jun - Jul 10)
Running period (Aug – Oct 09 & May – Jul 10)
Running period (Aug – Oct 09 & May – Jul 10)
Running period (Aug – Oct 09 & May – Jul 10)
|
S$110,000
S$14,000
S$25,000
S$60,000
|
Messages that create awareness about
our newly launched product to the targeted audience and also various
information like price, and location to purchase.
|
To let the public have an overview of
the product being offered by Creative and create brand awareness among them.
|
General Road Show
|
CapitaLand
|
ION Orchard
Plaza Singapura
|
Running period of 4 events in a span of 12 months
|
S$150,000
|
Hold road shows at densely populated areas that
allows customers to have a hands on session with product and get a better
understanding of it
|
To allow customers to have an in-depth
understanding of the product and create brand awareness among them
|
Events
|
|
IT Show
|
Running period of 4 events in a span of 12 months
|
S$50,000
|
Hold events that allows customers to have a hands
on session and get a better understanding of the product
|
To allow customers to have an in dept
understanding of the product and create brand awareness among them
|
13.2
Sales
Promotion
Medium
|
Sources
|
Location
|
Period
|
Cost
|
Details
|
Objective
|
Discount
|
Creative
|
Main Outlet
Authorised Retail Outlets
Road shows
|
Pre-order
Christmas
Chinese new year
|
-NIL-
|
Customers who made a pre-order will receive a
pre-order discount.
|
To give customers a form of incentive that will
benefit them if they buy the product
|
Displays
|
Creative
|
Main Outlet
Authorised Retail Outlets
Road shows
|
All year round
|
S$3,000
|
Real display handsets will be provided with live
demonstration upon request
|
To give consumers a deeper understanding on how
the product operates
|
Demonstration
|
Creative
|
Main Outlet
Road Shows
|
24 sessions in a period of 12 months
|
S$150 / session
|
Provide specific time slots for workshops to
teach consumers how to operate the product and use the different functions.
|
To give consumers a deeper understanding of how
the product operates
|
Gift with purchase
|
Creative
|
Main Outlet
Authorised retail outlets
IT shows
Road Shows
|
Pre-order
Christmas
Chinese new year
|
S$1,000
|
Additional accessories, such as memory card and
screen protector, that complements the product
|
To give customers a form of incentives that will
benefit them if they buy the product
|
13.3
Personal
Selling
Medium
|
Sources
|
Location
|
Period
|
Cost
|
Details
|
Objective
|
Trade shows
|
Creative
|
Suntec Exhibition Hall
|
Pre launch (Aug 09)
|
S$150,000
|
Participates in IT conventions, where they can
promote their product mainly to companies, (retailers and wholesalers)
Sales presentation is provided to give a deeper
understanding of the product and a simple demonstration on how the product
operates
|
To get big companies (retailers and wholesalers)
to carry the product by providing them a very deep understanding of the
product’s operations, usefulness and profitability
|
Incentive program
|
Creative
|
Main Outlet
IT shows
Road Shows
|
During periods of downtime
|
S$1,000,000
|
Commission based sales on top of their monthly
salary
|
To provide sales personals an incentive to
achieve greater sales
|
13.4
Public
Relations
Medium
|
Sources
|
Location
|
Period
|
Cost
|
Details
|
Objective
|
Press Release
|
MediaCorp SPH Creative
|
Creative HQ
|
Prelaunch
(Aug 09)
Opening launch
(Aug 09)
|
S$7,000
|
Press conference will be held, providing
information on the product and its release date
Announcement about the launch will be put up on
webpages
|
To provide people firsthand information about the
development of the product
|
Buzz Marketing
|
Opinion leaders (Xia Xue & Mr Brown)
|
As per event
|
Prelaunch
(Aug 09)
Opening launch
(Aug 09)
|
-NIL-
|
Invite opinion leaders to come to the prelaunch
and official launch to have hands on with the product before they give a
review of it on their blogs.
|
To give internet users a good
impression and an overview of the product being offered by Creative and
create brand awareness among them
|
13.5
Estimated Sales Projection and Cash
flow
13.6
Estimated Timeline
13.7
Evaluation & Control
A review
will be performed based on the evaluation of the objectives stated above for
the advertising campaign and the sale promotion period. Upon the end of the 1st
quarter of the fiscal year 2009, an evaluation will be conducted to see if the
strategies carried out to obtain revenue of US$100,000,000 were met. If the
target was not satisfied, the strategies used, will be revised to make up for
the lost amount in the next quarter.
Based on
the targeted revenue, 50% (US$50,000,000) of the sales revenue is from the sale
of MP3 Players & Webcam Devices. Out of the sales revenue from MP3 Players
& Webcam Devices, 60% (US$30,000,000) is the projected amount from the
sales of Zii Egg Plaszma. Each Creative Zii Egg Plaszma is priced at US$399.
Therefore Creative has to sell a total of 75,188 units of Zii Egg Plaszma
(US$30,000,012) in order to be able to satisfy the target. That will bring us
to a total of 836 units (US$333,564) that needs to be sold daily worldwide for
a period of 3 months. Thus the advertising campaign and the sale promotion
period have to be aggressive to be able to meet the target sales set out for
our region.
Creative
will face many tough challenges ahead, especially with Apple, who maybe be also
coming up with a new product which may give Zii Egg Plaszma a run for its
money. Thus the sales target has to be realistic and flexible to changes in the
market.
14.
Conclusion
Even
though the current MP3 players are of the best technology and functions,
technology knows no boundaries. There will always be improvements and new
developments to the MP3 market. Although Creative’s Zii Egg Plaszma may be at
the top of the market, it is vulnerable to the rapid changes in technology
where its competitors can come up with a player comparable or even better than
Zii Egg itself. Thus, ZiiLABS has to constantly be on par or ahead with the
ever changing technology by being creative and innovative in their product
development; and following the market demands closely to give our
competitors a run for their money.
15.
Appendix
15.1
Survey
Dear
Sir/ Madam,
This
survey is part of our Marketing Project to find out about the consumer’s
environment on IT gadgets (MP3 players). Your feedback is valuable to us. Thank
you for your time to do this survey.
Part 1: Your Particulars
Please indicate your age group:
Ø Below 15
Ø 16 – 24
Ø 25 – 34
Ø 35 – 44
Ø Above 45
|
Please
indicate your occupation:
Ø Student
Ø Employed
Ø Self-employed
Ø Unemployed
Ø Others (Please specify: ____________ )
|
Please
indicate your average monthly income:
Ø Less than S$1000
Ø S$1000 – S$2500
Ø S$2501 – S$3500
Ø S$3501 – S$4500
Ø Others (Please specify: ____________ )
|
Please
indicate who has the main financial responsibility in the household?
Ø Parents
Ø Spouse
Ø Yourself
Ø Others (Please specify: ____________ )
|
Part 2: Questions on General IT Gadgets
1) Do you own a MP3?
o
Yes (Please specify
the brand: _______________ )
o
No
2) Where
do you usually purchase IT gadgets? Please select only
one option.
o Official
retail stores
o Online
purchase
o Super
stores (e.g. Harvey Norman, Best Denki, Challenger, Courts)
o Funan
IT Mall
o Sim Lim
Square
o Other
places / countries (Please specify: ____________ )
3) Please rank the following in order of your
preferred brand of MP3.
(1 – Most preferred, 6 – Least preferred)
___
Apple
___
Microsoft
___
Creative
___
Sony
___
Samsung
___
Panasonic
4) Why did you choose this brand? Please select only
one option.
o Function
o Style
o Brand name
o Quality
o User friendly
Part 3: Questions on MP3
1)
How
much are you willing to spend on a MP3 player? Please select only one option.
o Less
than $100
o $100 –
$250
o $250 –
$400
o $400 –
$500
o Above
$500
2) Please rank the following in order of
importance when purchasing a MP3.
(1 – Most important, 5 – Least important)
___ Features (e.g.
Storage space, Wi-Fi)
___ Physical appearance
(e.g. Weight,
Designs)
___ Quality (e.g. Sound,
Durability)
___ User-friendly
interface
___ Included accessories
(e.g. Quality earphones, Free gifts)
3) Will these additional bundles affect your
decision making? Please rank the following in order of your preferred
choices. (1 – Most preferred, 4– Least preferred)
___ Extended warranty
___ Expandable memory (external)
___ Additional applications
___ Complimentary accessories (e.g. quality
earpieces, screen protectors, leather case)
4) When buying a MP3, which of the
following influences your decision the most?
Please select only one option.
o
Internet
based mediums (e.g. Websites, Forum)
o
Referrals and experiences (e.g. Peers, Family)
o
Advertisements
(e.g. Newspapers, Magazines, Televisions)
o
Promoter’s
/ salesman’s recommendation
o
Others
(Please specify: ____________
)
5) What additional functions would you like to have
in your MP3? Please rank the following in order of your preferred choices. (1 – Most preferred, 5– Least preferred)
__ Camera
__ Expandable memory
__ Touch screen
__ Wi-Fi
__ Bluetooth
6) What
kind of improvements would you like to have in your MP3? Please rank the following accordingly. (1 – Most
preferred, 4– Least preferred)
___ Sound quality
___ Design
___ User-friendly (plug and play, easy
navigation)
___ Portability (sleeker design,
weight)
Part 4: Questions on Creative Technology
1) What is
the first impression or perspective do you have for a Creative MP3 product?
Please select only one
option.
o Quality music
o User friendly interface
o Stylish Design
o Multiple functions
o Others: _________.
2)
Do you own a creative MP3 player?
o
Yes (proceed to Question 3)
o
No (proceed to Question 4)
3) If Yes, how is your experience with creative MP3?
o Excellent
o Good
o Neutral
o Bad
And
why: ______________________________
4) If No, why? Please select only
one option.
o
Unappealing
design
o
Poor
user interface
o
Not
value for money
o
Poor
customer service
o
Poor
quality
o
Better
alternatives
(Please proceed to Question 5 onward after
completing the desired question above. Thank you.)
5) If Creative
has a MP3 player that is sleek in design and have functions of MP3,
video, Wi-Fi, dual camera, 10 point multi-function touch screen and expandable
external memory,
better functions that surpass its competitors' products and your current MP3
player. Will you be interested?
o
Yes
o
No
6) If Creative
were to provide additional value added services to serve you better, what types
of services will you preferred the most?
(1 – Most preferred, 5– Least preferred)
___ Extended warranty
___ More service centre
___ 24hrs
Help Desk
___ More feedback centres
___ Online Help desk
7) If Creative Zii Egg Plaszma (the latest MP3 player) has
the above mentioned functions and value added services, would you consider
purchasing it?
o
Yes
o No
Other comments:
___________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
--Thank
You—
15.2
Collated Statistics








16.
References
1. Competitor Market Analysis
- Windows Embedded CE overview,2009, Windows Embedded, Microsoft, viewed 10 September 2009,
·
iPhone OS Overview,2009, Phone Reference Library,
Apple, viewed 7 September 2009,
·
Zune HD available for pre-order
today,2009, Zune News, Zune, viewed
27 August 2009
·
Zune HD Overview,2009, Zune Product, Zune
·
Technical Specifications for
iPod Touch,2009, IPod Touch, Apple,
viewed 27 August 2009
2. Corporate Financial Report
·
Q4FY09EarningsRelease,2009, SGX release Final, Creative, viewed 20 September 2009
3. Market Segmentation
·
Key household income
trend,2009, Occasional paper on income
statistics, Singstat,
viewed 13 September 2009
4. Potential Market
·
Popular
Trends 2009,2009,Demographic Statistics,
Singstat, viewed 28 August 2009
·
Generation Y, 2009,Legal Careers,
About.com, viewed 3 September 2009
5. Promotional Strategies
5.1 Advertising
·
Uttara Manohar, 2009, Different Types of Advertising, viewed 9 September 2009, http://www.buzzle.com/articles/different-types-of-advertising.html
·
mimi.hu,
2009, Transit Advertising, mimi.hu,
viewed 12 September 2009 http://en.mimi.hu/marketingweb/transit_advertising.html
5.2 Sales Promotion
·
tutor2u, 2009, Sales Promotion, tutor2u, viewed 19 September 2009, http://tutor2u.net/business/marketing/promotion_sales_promotion.asp
5.3 Personal Selling
·
Jo Ann Smith, 2009, Personal Selling Strategy, Jo Ann Smith, viewed 19 September 2009, http://www.web-articles.info/e/a/title/Personal-selling-strategy/
5.4 Public Relations
·
Modern
Creative Inc, 2009, Public Relations, Modern Creative Inc, viewed 21 September 2009, http://www.moderncreative.com/services/public_relations_special_events.asp
·
Authenticity
Consulting LLC, 2009, Public and Media Relations, Authenticity
Consulting LLC, viewed 21 September
2009, http://managementhelp.org/pblc_rel/pblc_rel.htm
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